
WELCOME TO LUMINUS ENGINE
What Is Lunimus Engine?
It started as a fun project of mine and now it has ended up been a actual project in working on daily. This engine is based on vector graphics so when i actually sit my ass down and make a compiler for the projects the can be upscaled to any resolution, Big or small (as they say.... size doesn't matter)
The is it not mentioned Luminus Engine 2D everywhere?
Well, the engine is based on a library I created called Luminus if I wanted to, I could create a 3D version of the engine, but for now, I want to keep with 2D so I can get a feel for the material. After that who knows, maybe i make the next unreal competitor or idk start working on a portal 3 fan game idk....
How hard is coding in it?
Well to put it together, i deeply HATE complicated languages with extra stuff you dont really need and they mess up your mind.... why are you looking at me so awkwardly unity hast 10000 transform entries. So guess what, i tried making the language as LEAST possibly complicated as possible!, how complicated is it, well have a look down here, witch line do you understand better what it does :

98% of those who don't have any coding experience would say they understood the first line more well. (the other 2% payed too much attention to geometry in school) It is also the kind of code that this engine interprets. neat and easy to grasp!, you can check out more documentation Below